Kiboo
Released: 5 months ago
Passthrough
Get the action happening right at your place with DeoVR passthrough. Open a video in DeoVR app and click
Passthrough values:
- Hue: 0
- Saturation: 0
- Brightness: 0
- Color range: 0
- Falloff: 1000
Recommended headsets:
Meta Quest 3, and Quest Pro with stereoscopic color passthrough, Pico 4 (monoscopic color passthrough).
Compatible headsets:
Quest 2, Valve Index (monoscopic black and white passthrough).
Passthrough is not compatible yet for Oculus Link cable.
Check out our complete guide to passthrough and join in the discussion at our busy forum.
WARNING: This video may potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised.
2D NoVr version: https://www.youtube.com/watch?v=m_F_bvtVi4A
Nonprofit Fan-made video . Render on Unreal Engine 5.4
I'm still alive!!!
Sorry for the 6+ month gap without a video.
A few small health issues.
A little DMX show, I hope you like it
2,3 small issue on the video:
1: miku's knees sometimes shake and go through the floor.
I think it's due to a scale problem between MMD to Blender transition (blender doesn't handle IK like on MMD)
2: I have a lot of flickering on the reflections (I still have a little bit but, there it's clearly visible).
I don't know if it's due to the new version of Unreal 5.4, there have been some changes on the reflections it seems, or if it's my lighting setup that the 3D engine doesn't like
Sorry for this inconvenience.
For the VR version:
I lowered the reflections on the ground a bit to avoid a flickering of hell
Some lights go a little too fast for the engine it seems, and gives small lags between the cameras
Sorry for the inconvenience !
Thx for Watching !
2D NoVr version: https://www.youtube.com/watch?v=m_F_bvtVi4A
Nonprofit Fan-made video . Render on Unreal Engine 5.4
I'm still alive!!!
Sorry for the 6+ month gap without a video.
A few small health issues.
A little DMX show, I hope you like it
2,3 small issue on the video:
1: miku's knees sometimes shake and go through the floor.
I think it's due to a scale problem between MMD to Blender transition (blender doesn't handle IK like on MMD)
2: I have a lot of flickering on the reflections (I still have a little bit but, there it's clearly visible).
I don't know if it's due to the new version of Unreal 5.4, there have been some changes on the reflections it seems, or if it's my lighting setup that the 3D engine doesn't like
Sorry for this inconvenience.
For the VR version:
I lowered the reflections on the ground a bit to avoid a flickering of hell
Some lights go a little too fast for the engine it seems, and gives small lags between the cameras
Sorry for the inconvenience !
Thx for Watching !