HillbillyHobbyist
Released: 1 year ago
Passthrough
Get the action happening right at your place with DeoVR passthrough. Open a video in DeoVR app and click
Passthrough values:
- Hue: 0
- Saturation: 0
- Brightness: 0
- Color range: 0
- Falloff: 1000
Recommended headsets:
Meta Quest 3, and Quest Pro with stereoscopic color passthrough, Pico 4 (monoscopic color passthrough).
Compatible headsets:
Quest 2, Valve Index (monoscopic black and white passthrough).
Passthrough is not compatible yet for Oculus Link cable.
Check out our complete guide to passthrough and join in the discussion at our busy forum.
This is my third attempt at getting this working properly on DEOVR.
I have a few different VR Astronomer projects in the works still but decided that this was the quickest one to finish at the moment as it only required some Fusion work in Davinci Resolve. A while back I spent a month modeling my setup in Meshmixer and while I am no artist or engineer, I think it turned out pretty good considering it started as blocks and cylinders. I also learned enough in Blender to add the decals and then brought the 3d file over to Davinci Resolve for editing.
This is my Astrophotography setup and a work in progress of one of my images taken with this rig. It seems like all space images in VR are either 2d or CGI and I wanted to try something different. These might not be scientifically accurate as far as distance is concerned but I think some of the images look good and give a whole new perspective to some popular space targets. More to come so keep an eye out.
The background stars are created in Davinci Resolve but the image was captured last month and is of M45, the Pleiades also known as the seven sisters.
I have a few different VR Astronomer projects in the works still but decided that this was the quickest one to finish at the moment as it only required some Fusion work in Davinci Resolve. A while back I spent a month modeling my setup in Meshmixer and while I am no artist or engineer, I think it turned out pretty good considering it started as blocks and cylinders. I also learned enough in Blender to add the decals and then brought the 3d file over to Davinci Resolve for editing.
This is my Astrophotography setup and a work in progress of one of my images taken with this rig. It seems like all space images in VR are either 2d or CGI and I wanted to try something different. These might not be scientifically accurate as far as distance is concerned but I think some of the images look good and give a whole new perspective to some popular space targets. More to come so keep an eye out.
The background stars are created in Davinci Resolve but the image was captured last month and is of M45, the Pleiades also known as the seven sisters.